Discussion:
Advice on a non-tournament, beer-and-pretzels deck - looking for 80% first turn kill
(too old to reply)
El Rico D
2009-12-07 21:40:13 UTC
Permalink
It's just between me and guys at work, so our rule set is:
1) At least 60 cards
2) Up to four of anything
3) Only one standard mulligan allowed per game

Since this allowes four of each Moxen and Lotii, I planned on drawing
as many cards as possible, laying the zero-cost artifacts, and
finishing with Tendrils of Agony.

The obvious additions to the deck are Ancestral Recall, Wheel of
Fortune, and Timetwister (not Time Walk, as that kills the Tendrils
combo). However, I'm pretty sure there are other cards I'm
overlooking, that will do even better.

What other cards can I use to help bump my first-turn-kill rate
higher? Right now, the deck list is:
Four each of:
Ancestral Recall, Black Lotus, Force of Will, each Mox, Timetwister
Three of:
Thirst for Knowledge, Vedalken Archmage, Demonic Tutor, Wheel of
fortune
Two of:
Thoughtcast, Yawgmoth's Will, Sol Ring, Tendrils of Agony, Rebuild
One of:
Brainstorm
David DeLaney
2009-12-07 20:23:10 UTC
Permalink
Post by El Rico D
1) At least 60 cards
2) Up to four of anything
3) Only one standard mulligan allowed per game
Since this allowes four of each Moxen and Lotii, I planned on drawing
as many cards as possible, laying the zero-cost artifacts, and
finishing with Tendrils of Agony.
The obvious additions to the deck are Ancestral Recall, Wheel of
Fortune, and Timetwister (not Time Walk, as that kills the Tendrils
combo). However, I'm pretty sure there are other cards I'm
overlooking, that will do even better.
What other cards can I use to help bump my first-turn-kill rate
Ancestral Recall, Black Lotus, Force of Will, each Mox, Timetwister
Thirst for Knowledge, Vedalken Archmage, Demonic Tutor, Wheel of fortune
Thoughtcast, Yawgmoth's Will, Sol Ring, Tendrils of Agony, Rebuild
Brainstorm
If it's truly _anything_, look into a couple of the old ante cards. I had a
deck built in the old old Microprose Magic computer game I named "Steal Your
Face", because it used Jeweled Bird/Darkpact technology to absorb opponent's
deck a couple cards at a time. Combined with the Timetwister/Regrowth/etc.
tech and the Moxen/Loti/Ancestral Recall and a strategic Braingeyser, and
there may have been a couple other things, it didn't take that long until
opponent had no deck left, so had to die on his next turn even if mine
happened for some reason to end.

Dave
--
\/David DeLaney posting from ***@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
El Rico D
2009-12-08 17:06:33 UTC
Permalink
Post by David DeLaney
1)  At least 60 cards
2)  Up to four of anything
3)  Only one standard mulligan allowed per game
Since this allowes four of each Moxen and Lotii, I planned on drawing
as many cards as possible, laying the zero-cost artifacts, and
finishing with Tendrils of Agony.
The obvious additions to the deck are Ancestral Recall, Wheel of
Fortune, and Timetwister (not Time Walk, as that kills the Tendrils
combo).  However, I'm pretty sure there are other cards I'm
overlooking, that will do even better.
What other cards can I use to help bump my first-turn-kill rate
Ancestral Recall, Black Lotus, Force of Will, each Mox, Timetwister
Thirst for Knowledge, Vedalken Archmage, Demonic Tutor, Wheel of fortune
Thoughtcast, Yawgmoth's Will, Sol Ring, Tendrils of Agony, Rebuild
Brainstorm
If it's truly _anything_, look into a couple of the old ante cards. I had a
deck built in the old old Microprose Magic computer game I named "Steal Your
Face", because it used Jeweled Bird/Darkpact technology to absorb opponent's
deck a couple cards at a time. Combined with the Timetwister/Regrowth/etc.
tech and the Moxen/Loti/Ancestral Recall and a strategic Braingeyser, and
there may have been a couple other things, it didn't take that long until
opponent had no deck left, so had to die on his next turn even if mine
happened for some reason to end.
Dave
I hadn't thought of Regrowth - I like that.

Jeweled Bird and Darkpact both pull from my library though, right?
How does that empty my opponent's deck?

Also, yes, I still play Shandalar. :)
David DeLaney
2009-12-08 20:16:25 UTC
Permalink
Post by El Rico D
Post by David DeLaney
If it's truly _anything_, look into a couple of the old ante cards. I had a
deck built in the old old Microprose Magic computer game I named "Steal Your
Face", because it used Jeweled Bird/Darkpact technology to absorb opponent's
deck a couple cards at a time. Combined with the Timetwister/Regrowth/etc.
tech and the Moxen/Loti/Ancestral Recall and a strategic Braingeyser, and
there may have been a couple other things, it didn't take that long until
opponent had no deck left, so had to die on his next turn even if mine
happened for some reason to end.
I hadn't thought of Regrowth - I like that.
Jeweled Bird and Darkpact both pull from my library though, right?
How does that empty my opponent's deck?
I had forgotten details. It's Demonic Attorney I was thinking of - each of
you antes another card. Jeweled Bird swaps itself for all of your ante, and
Darkpact lets you eat a card out of opponent's ante ... but it looks like the
trick doesn't really work with current wordings, as Darkpact now only
exchanges the top card of your library with ONE card from any player's ante,
not "all cards" as it started off doing.

(But no, Darkpact swaps one card from your library with one from ANYONE'S
ante, not just your own ante.)

But you can still use Demonic Attorney/multiple Jeweled Birds to get him to,
effectively, ante his whole deck, so there's that.
Post by El Rico D
Also, yes, I still play Shandalar. :)
Dave
--
\/David DeLaney posting from ***@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
bloodlineS
2009-12-08 21:15:57 UTC
Permalink
I have to wonder, why bother playing a dec like that with anyone? Just play
solitaire and see how often you can win on turn 1.
El Rico D
2009-12-09 04:17:44 UTC
Permalink
Post by bloodlineS
I have to wonder, why bother playing a dec like that with anyone? Just play
solitaire and see how often you can win on turn 1.
Because it's more fun to play with other people, than by yourself?
t***@blueyonder.co.uk
2009-12-11 00:27:26 UTC
Permalink
i think he means because theres no fun in someone playing first turn
and winning first turn :)
Post by El Rico D
Post by bloodlineS
I have to wonder, why bother playing a dec like that with anyone? Just play
solitaire and see how often you can win on turn 1.
Because it's more fun to play with other people, than by yourself?
El Rico D
2009-12-13 06:23:14 UTC
Permalink
Post by t***@blueyonder.co.uk
i think he means because theres no fun in someone playing first turn
and winning first turn :)
If you don't play with people who share your style, you're doing it
wrong.
bloodlineS
2009-12-13 16:10:24 UTC
Permalink
Post by El Rico D
Post by bloodlineS
I have to wonder, why bother playing a dec like that with anyone? Just play
solitaire and see how often you can win on turn 1.
Because it's more fun to play with other people, than by yourself?
That's my point exactly.
El Rico D
2009-12-15 01:24:48 UTC
Permalink
Post by bloodlineS
Post by El Rico D
Post by bloodlineS
I have to wonder, why bother playing a dec like that with anyone? Just play
solitaire and see how often you can win on turn 1.
Because it's more fun to play with other people, than by yourself?
That's my point exactly.
Your phrasing is unclear at best, then.
bloodlineS
2009-12-18 01:07:16 UTC
Permalink
It's more fun to play with other people, but your dec doesn't play with
other people. It just ignores them and sees how quicky it can win. Hence,
may as well play solitaire.

Loading...